Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
For those using the YEP_ItemCore and enabled the ‘Updated Scene Item’ plugin parameter, you may have noticed the large icon towards the center of the screen. Ever wondered how it’d be if it were using an image instead? This plugin will add the functionality to use images from your game’s ‘Pictures’ folder to represent the item instead of just the icon. Now, you can add more ways to breathe life into your games! Continue reading →
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
In Champions Online, when a user affected by Radiant Glory dies, the user will revive a few turns after his or her death. The user will be revived based on how much MP was consumed during casting and then a cooldown appears. Here’s how to make the effect in RPG Maker MV!
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
Sometimes, we want ways to display mastery in skills. As such, one of the ways is to have the caster become more efficient each time they use it. For today’s Tips & Tricks idea, we’ll show how to make a skill cost less MP each time it’s used!
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
In Pokémon, a confused unit will have a chance to attack itself whenever it tries to perform an action unlike the RPG Maker MV confusion effect where it can randomly target an ally or enemy. Here’s how to replicate the Pokémon confusion effect in RPG Maker MV!
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
In Final Fantasy 11, the Death spell will consume all of the user’s MP for a chance to inflict instant death. However, against major enemies (aka bosses), Death will deal damage based on MP consumed instead. We’ll add our own spin on it this time. The Death proc success rate depends on the user’s MP% when consumed. Here’s how to create this effect in MV!
The Equip Battle Skills gets an update which added a new check to remove equipped battle skills from skills that were manually forgotten, unequipping items, or removing states.
Region Events gets an update that corrected an issue that would cause a region event to repeatedly trigger if the mouse button is held down on the player.
The Battle A.I. Core gets a completely new feature: multiple conditions! This has been asked time and time again, but it couldn’t have been done without reworking the way the Battle A.I. Core worked as a base. Setting up multiple conditions is relatively simple to do and still follows the ‘condition: SKILL x, target’ format.
To add multiple conditions, simply insert a +++ between each condition like the following examples:
Switch 1 on +++ Switch 2 on: Fire, Lowest HP%
Turn 3 > 1 +++ Variable 5 <= 100 +++ Switch 3 on: Ice, Lowest HP%
Random 50% +++ Highest Party Level > 50: Thunder, Highest HP%
In the above examples, all the conditions must be met in order for the selected skills to be considered for use.
For conditions that have strict targeting groups, the targeting group will end up becoming the combination of all of the strict targeting groups. For example:
STATE === Blind +++ STATE === Fear: Dark, Lowest HP%
In this example, the enemy will only use the ‘Dark’ skill on a target that is both affected by ‘Blind’ and ‘Fear’. If there are multiple targets, then the target with the lowest HP% will become the target the enemy will cast the ‘Dark’ on.
In the above example, the enemy will use the ‘Darkness’ skill against any target that isn’t blinded and has an ATK parameter of at least 150. If there are multiple targets, then the enemy will first cast ‘Darkness’ on the target with the highest ATK before casting it on a target with a lower ATK.
Ralph’s been having the blues about creating a game. A game that he’s been working on for quite the while. Yet, he feels like he couldn’t get anywhere.
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
In MMBN, the Bubble Wrap effect will block damage (except for Electric), remove itself, and then come back a few turns later, making it one of the better ways to mitigate damage as a whole! Here’s how we can recreate this effect in RPG Maker MV!
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
Final Fantasy 11 had a rather interesting ability called convert. It would convert the user’s remaining HP into MP and the remaining MP into HP! In short, HP and MP get flipped around and swapped! Today, we’ll take an extra spin on it and make it usable on any ally! Here’s how we can make this effect in RPG Maker MV!
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
In Everquest 2, the ability Perfection of the Maestro makes it so that when any offensive spell is used against the party, the whole party gets a buff to their magical power. Here’s how we can recreate the effect in RPG Maker MV!
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
In the Persona series, when the main character suffers a KO, the player would face a game over. For those who would like to learn how to recreate this effect in RPG Maker MV, here’s how!
It’s time for 2016 to be over and open way for 2017! Everybody here wishes you all a wonderful and Happy New Year! We hope to see many wonderful things to come in 2017!
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
Gravity is a recurring spell in the Final Fantasy series. It’s got the unique effect of reducing a percentage of the target’s current HP. However, what happens if the target is a boss? We’ll make the skill damage affect bosses differently in that they use a regular damage formula instead! Here’s how we can reproduce this effect in RPG Maker MV!
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
Linken’s Sphere is a magical item in DOTA2. When worn, the user is granted a magical shield that blocks 1 magical hit. However, this effect will then go on cooldown and will not return until some few turns later. Here’s how we can recreate this effect in RPG Maker MV!
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
Previously when we made enemy thieves, we made it where the enemies are capable of stealing items from the player party. This time, if the items got stolen, the player is now able to steal them back! Here’s how to create the effect!