60 search results for "buffs"

Tips & Tricks – Moody (Pokémon) – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

In Pokémon, the Moody passive is a fun passive trait which causes its user to randomly gain buffs and debuffs. In the latest version of the game, the buffed stat goes up quite a bit while the debuffed stat goes down once. The randomly buffed stat and debuff stat will always be different from one another. Here’s how we can recreate this effect in RPG Maker MV!

You can grab the copy/paste code here:  Continue reading

Plugin Updates 2017.02.12

Four plugins have been updated this weekend!

The two of them have documentation updates. They are the Self Switches & Variables plugin as well as the Skill Core plugin where some features were listed incorrectly. The help file is now updated to display the proper information.

The Battle AI Core gets an update which added ‘Dynamic Turn Count’ plugin parameter for those who wish to push the turn count further by 1 turn in order to adjust for Dynamic Actions. Code provided by Talonos.

The Buffs & States Core gets an update where Custom Turn End effects will no longer occur outside of battle. This was an unintended effect of the code that I didn’t realize was happening.

Plugin Updates as of Launch Date to 2017.02.12~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.

Tips & Tricks – Subdue, then Strike (Star Wars Galaxy of Heroes) – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

Subdue, then Strike is another passive ability from Star Wars: Galaxy of Heroes. If the user didn’t receive damage during the current turn, then, the next turn, the user receives a Speed buff. If the user already has a Speed buff, then the user will also receive an Attack buff. This video will show you how to recreate this effect in RPG Maker MV!

You can grab the copy/paste code here:  Continue reading

Tips & Tricks – Daring Padawan (Star Wars Galaxy of Heroes) – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

The Daring Padawan is a passive effect for Ahsoka Tano, a Jedi from Star Wars: Galaxy of Heroes. This passive ability lets the user start the battle with a number of buffs. However, if the user suffers from a critical hit, the user losees one of the buffs. If the user lands a KO, the user regains all of the buffs that were lost. We’ll make a spin on this effect by making the user lose a random buff when lost instead of a certain order. Here’s how we can make this effect in RPG Maker MV!

You can grab the copy/paste code here:  Continue reading

Boss Fights – vs Memory Sword

Merry Christmas, everyone! 😀

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

“Harold” returns with yet another boss fight, but this time, he’s feeling extra confident! For what reason is he so confident and what kind of tricks does he have to play against our heroes?

You can grab the copy/paste code for the new Memory Shield Redux and the Memory Sword here:  Continue reading

Plugin Updates #209

We have quite a number of plugin updates today!

The Save Core received an update to have added a ‘Map Display Name’ plugin parameter. Enabling this option will now display the display name for the map instead of the editor name when viewing the save menu.

The Battle Engine Core gets a rare bug fixed, but if it happened once, it can happen again. In the rare case where an action is given to a battler with a skill or item that doesn’t exist, it will crash the game. This is now fixed. This seldom happens and can only be reproduced through very strange means, but that doesn’t mean the bug shouldn’t be taken care of. This ought to remove the bug.

The Buffs & States Core gets a small optimization update.

The Weapon Animation plugin gets a new loading system which loads numeric weapon sheets from the ‘system’ folder as the game’s database is loaded. Previously, these sheets would load during the battle, but if the file size of the weapon sheet is good big, it’ll appear at an incorrect size as it isn’t loaded in time. Now, the system will load the weapon sheets (if not already loaded) during database initialization.

The Enemy Levels plugin gets a the Enemy Transform event now adjusted for stat changes when transforming into a different enemy. Previously, it would retain the base parameters for the previous enemy.

Picture Common Events got a few bugs fixed thanks to Splendith! These bugs include a bug for events that allow the player to move immediately after pressing the picture common event and a bug for ‘HidePictureCommonEvents’ and ‘ShowPictureCommonEvents’ plugin command that caused normal pictures to hide/show, too.

Plugin Updates as of Launch Date to 2016.12.11~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.

Tips & Tricks – Subjugate (League of Legends) – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

The Subjugate ability is used by Trundle in League of Legends. It drains a percentage of the target’s HP as well as drains DEF/MDF from the target and for the next few seconds, continues draining HP. We’ll be modifying this effect to fit the turn-based structure for RPG Maker MV! Here’s how we’ll go about it!

You can grab the copy/paste code here:  Continue reading

Boss Fights – vs Memory Shield

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

“Harold” returns with our scheduled rematch. This time, he has a new trick up his sleeve! But will it be enough for him to make this an interesting boss fight?

For those who’d like to get the code for the Memory Shield, go here:  Continue reading

Plugin Updates #207

Today, we have a rather MASSIVE update. Roughly 40-ish plugins got updated today because of something in particular I wanted to change. That is namely the fact that if you, as the RPG Maker project creator, make a bad line of code for a script call, it would crash your RPG Maker game and halt everything. The player would have to restart (desktop), refresh (browser), reboot (mobile), etc. The game is completely unable to continue. In my opinion, this is something that is absolutely detrimental to gameplay. While yes, the bug shouldn’t exist in the first place, we as creators are all human so it’s very possible and, in fact, likely that we make mistakes with our script calls.

That said, the YEP Core Engine is now updated where script calls for Script Call events, Movement Routes, Conditional Branches, and Control Variables will no longer crash the game. Instead, if the code is faulty, it will be ignored. If the game is in test play, it will open up the debug console and show you the code that caused the crash and the error message that comes with it. For non-test play, none of this will happen with the exception of browser games. The console won’t pop up, but the error message will still display if you happen to open up the debug console in-browser.

Now, I did this separately for all the other plugins that utilize Lunatic Mode, too. However, I could have easily made this change all refer to the Core Engine for this kind of effect. Yet, I didn’t. My reasoning? The Core Engine, despite contrary belief, is not a required plugin for my plugin library to run. The Core Engine‘s main function is to fix the bugs that exist primarily within RPG Maker MV itself and alter hardcoded core aspects that aren’t adjustable from within the editor itself. For this, I’ve made standalone versions for each plugin that utilizes Lunatic Mode. The plugins that will no longer crash due to bad script calls and/or Lunatic Mode will be as follows:

Core Engine, Base Parameter Control, Class Base Parameters, Extra Parameter Formula, Special Parameter Formula, Action Sequence Pack 1, Battle System – ATB, Battle System – CTB, Counter Control, Weak Enemy Poses, Absorption Barrier, Battle. A.I. Core, Buffs & States Core, State Categories, Damage Core, Armor Scaling, Critical Control, Extra Enemy Drops, Hit Accuracy, Life Steal, Target Core, Selection Control, Item Core, Attachable Augments, Item Disassemble, Item Durability, Item Upgrade Slots, Item Synthesis, Skill Core, Limited Skill Uses, Party Limit Gauge, Skill Cooldowns, Skill Cost Items, Instant Cast, Skill Learn System, Equip Core, Equip Requirements, Weapon Unleash, Auto Passive States, Passive Aura Effects, Enhanced TP, Enemy Levels, Job Points, Row Formation, Steal & Snatch, Map Select Skill

The other plugins that are updated today also received optimization updates. They are the Class Change Core, Battle Engine Core, Animated Sideview Enemies, Battle Status Window, Party System, and Event Chase Player plugins. They are made to go faster now and consume less system resources. Please update them accordingly.

As for other changes, the Core Engine got some new plugin parameters. Some of you may have noticed that as you enter battle, during the battle transition, all the sprites on the screen disappear. This involves anything that includes players, characters, doors, treasure chests, torches, other lighting effects. And it looks really really bad in some cases. The new plugin parameters now have a way for you to decide if you want them to disappear or not (and whether or not they appear in the background snapshot for battle). The Event Mini Label plugin also gets an update for this letting you decide if you want the mini-label windows to disappear or remain visible as the battle transition occurs.

The Animated Sideview Battlers plugin also got a new update to add the “Floating Death” plugin parameter. This will allow you to enable whether or not you want floating enemies to remain floating or instantly fall to the ground when collapsing. There are also new notetags that will allow one or the other for this, too, if you want to set them individually.

Whew, what an update!

Plugin Updates as of Launch Date to 2016.11.20~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.

Tips & Tricks – Critical Hit Effects – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

Ever wanted to create extra effects, either buffs or debuffs, when landing a critical hit on a target? Now you can using this Tips & Tricks for RPG Maker MV!

You can grab the copy/paste code here:  Continue reading

Tips & Tricks – Buff Breaker – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

Buff Breaker is an effect that clears the board of buffs and debuffs. For each debuff cleared, the unit will be healed. For each buff cleared, the unit will be dealt damage. Here’s how to create this effect in RPG Maker MV!

You can grab the copy/paste code here:  Continue reading

Plugin Update #200!

The 200th plugin update is here!!! There’s quite a few plugins updated today~

The Battle A.I. Core and Change Battle Equip received optimization updates.

The Battle Engine Core gets an update to work with compatible functions for other plugins.

The Buffs & States Core gets a bug fixed involving Lunatic state effects not occuring in the right order when a state is removed.

The Selection Control plugin gets a fix for an exploit with skills that gain TP across Disperse Damage.

Skill Cooldowns gets a compatibility update with Equip Battle Skills and a documentation update.

Auto Passive States gets a new plugin parameter for Global Passives that affect both enemies and actors for those who wish to keep them the same and not within the each plugin parameter.

Slippery Tiles gets a “Slippery Speed” plugin parameter to let you change the speed of a character when its on a slippery tile.

Plugin Updates as of Launch Date to 2016.09.18~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.

YEP.115 – In-Battle Status – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:

English Mirror

In battle by default, there’s no way to check your party’s status. This plugin will add a new ‘Status’ command to the Party Command Window (with Fight and Escape) to allow players to check party members. Here, the player can view each party member’s current parameters, get a list of all states, buffs, and debuffs. The player can scroll through the list and view newly added help descriptions of the states, buffs, and debuffs in a help window.

Continue reading

Plugin Updates #196~

Only two plugins have been updated today!

The Battle Engine Core gets a bug fixed where mirrored animations will not crash when used by enemy units.

The Action Sequence Pack 2 plugin gets a bug fixed that made enemy attack animations not mirror properly.

The Buffs & States Core gets a documentation fix for the one of the Lunatic Mode codes!

The Visual State Effects plugin gets an update to match the opacity of the battler it is applied on.

Plugin Updates as of Launch Date to 2016.08.21~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.

YEP.114 – Visual State Effects – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:

English Mirror

States are amongst one of the most important aspects of the battle system. Therefore, relaying proper information to the player is extremely important. RPG Maker MV does relay information to the player about the various states and effects, but it is far from perfect. This plugin allows you to add more detail and visual effects regarding states to relay proper data.  Continue reading