Yanfly

Cheat Menu – Part 1 – “God Mode” – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

Support Team Yanfly on Patreon.

This is the beginning of a new video series that will explain, step by step, how to create a cheat menu/assist mode for your game! Cheat menus/Assist Mode are features in modern games that are becoming more and more common. As play styles types vary from player to player, so will be what they expect out of their games. And what a better way to start things off than with the ever so staple “God Mode” cheat?

This advice video uses the following plugins:

You can grab the copy/paste code here:

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2018.04.15 – Plugin Update!

~Plugin Update

For some reason, the plugins I’ve listed yesterday didn’t update upon uploading on Dropbox and the Yanfly.moe links. They should be updated properly today. Sorry for the inconvenience.

Plugin Updates as of Launch Date to 2018.04.14~

To download all available plugins, click here.

Core Plugins

Battle Plugins

Item Plugins

Equip Plugins

Gameplay Plugins

Quest Plugins

Options Menu

Utility Plugins

View the changelog here.

To download all available plugins, click here.

RPG Maker MV 1.6.1 (beta) Update

1.6.1

RPG Maker MV has updated to version 1.6.1! Well, the beta version. You can either update it on Steam or get the standalone download from here. Overall, this is the second attempt to go back to 1.6.x, where RPG Maker MV will use updated Node JS. This will increase performance. Only this time, it looks to me like they’ve fixed the majority of the bugs (others either unknown or otherwise outside of their control).

A large number of plugins have been updated as a response to this, mostly in preparation for 1.6.1’s finalization.

Plugin Updates as of Launch Date to 2018.04.14~

To download all available plugins, click here.

Core Plugins

Battle Plugins

Item Plugins

Equip Plugins

Gameplay Plugins

Quest Plugins

Options Menu

Utility Plugins

View the changelog here.

To download all available plugins, click here.

Anyway, here’s the changelog/differences between 1.5.2 and 1.6.1 beta here: Continue reading

YEP.165 – Options Core – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:

English Mirror

Support Team Yanfly on Patreon

The Options Menu can be the one thing that can change how comfortable a player is with your game. Within the Options Menu, the player can alter any given settings to their liking adjusting to their playstyle. By default, settings like ‘Always Dash’ and ‘Command Remember’ are included in RPG Maker MV and other plugins made for RPG Maker MV may also add in newer options to the list. However, the menus themselves were always a bit iffy to look at and/or adjust. This plugin gives the Options Menu a visual makeover and full control over what options can be added to the menu to befit your players!

Also as of this release, these plugins have been updated for compatibility with YEP_OptionsCore.js. Be sure to download and update them in your game project(s).
– GamepadConfig.js
– YEP_AnimateTilesOption.js
– YEP_BattleAniSpeedOpt.js
– YEP_FpsSynchOption.js
– YEP_KeyboardConfig.js
– YEP_X_ActSeqPack3.js
– YEP_X_BattleSysATB.js
– YEP_X_DifficultySlider.js

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Ocean’s Dream Nostalgia Pack

OceansDream

Our friend, Ocean’s Dream, has a resource pack for sale for only $5! You can find it here!

**Sale going on from March 31st to April 7th!**

This is a royalty-free resource pack made in a nostalgic gameboy style! It is available in green, gray, and colored versions!

This pack contains:

  • 11 Animation sheets
  • 13 Battle backgrounds
  • 10 character sprite sheets, containing animal sets, chests, doors, enemies, heroes and NPCs
  • 56 enemy sprites
  • HP gauge pictures and numbers
  • Icon sheets, system menu sets
  • 7 tilesets: Dungeon, Exterior, Futuristic, Interior, Overworld, Ship and Town
  • 16 midi/ogg songs
  • Bonus iconsheet with 49 icons for use with another project

Can be used with any program/engine you choose, but is already formatted to work with RPG Maker 2003, VX Ace or MV!

Check it out here!

5 Optional Features to Add to Save Points – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

Support Team Yanfly on Patreon.

Save Points are a staple of many traditional RPG’s and even non-RPG’s. However, they simply serve as progression markers with the sole purpose of just saving the player’s game. We can expand more upon that and turn it into something else, changing the way the player feels about Save Points for your game!

You can grab the Repel & Lure Encounters plugin here.

Killer Gin – by Frederick Miranda

Killer Gin is where classic 2D Role playing games meets in depth characters, mystery, and engaging plot twists. Your decisions actually impact gameplay. A playable high fantasy adventure that combines eastern and western elements with shiny swords, moody young adults, and a complex world where everything wants to destroy you or idolize you, no inbetween. Can balance be achieved? What kind of hero will you choose to be? Will you rule or be ruled?

Please support Killer Gin today.

Kickstarter Link: kickstarter.com/projects/761737381/killer-gin

Facebook Link: facebook.com/TheKillerGin

Official Website (Download demo for PC, Mac, Linux): killergin.com

Play the Killer Gin Demo via Browser here (use chrome): indiexpo.net/en/games/killer-gin

5 Fun Ways to Make Guarding More Interesting – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

Support Team Yanfly on Patreon

Battle systems are a major part of any traditional RPG. And the ability to Guard is also a key staple of battle systems. Yet, Guarding gets next to no love when it comes to designing RPG’s, so how about we find out ways to change things up a bit and make Guarding a much more interesting gameplay mechanic?

Absorption Barrier
Taunt
Weapon Unleash

YEP.164 – Core Updates and Desktop Optimization – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:


English Mirror

Support Team Yanfly on Patreon

Does your game project have at least base code (rpg_x.js) 1.4.0 or above? And has RPG Maker MV updated past that, but you don’t feel like updating the base code manually, probably because you’ve made some edits to the code itself? Yet, you still want to take advantage of the changes from the version ups? This plugin will take care of that for you while keeping your base code intact, while ‘patching’ the changes made from higher version ups.

This plugin also adds in the updates and new functions from the versions leading up to 1.5.2 to ensure that your project has the most up to date functions even if it is running 1.4.0. This way, you do not have to tamper with the game project’s base code files yourself.

Note: you will still have to download the newest Pixi libraries and to get things working properly with this plugin. More will be explained in this plugin’s instructions section under the help file.

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RPG Maker MV 1.5.2 “Update”

1.5.2

The RPG Maker MV 1.5.2 “update” is out. I say “update” because it’s mostly to reverse some of the negative changes from 1.6.0 (namely with the editor) but still has the bug fixes of 1.6.0. You can find out more about it in the link above.

From what I can tell, this is a safe update to change to. A desktop optimization update will be made in the future for those who use it. Hold on tight.

Here’s a changelog of all that’s happened. The changes will be a comparison difference between 1.5.1 and 1.5.2 instead of 1.6.0 and 1.5.2.


rpg_core.js

  • Graphics.initialize starts with _videoUnlocked with a false boolean.
  • Graphics._setupEventHandlers added keydown and mousedown Event Listeners
  • WebAudio._setupEventHandlers function updated to have keydown, mousedown, touchend listeners resume function.

rpg_managers.js

  • BattleManager.updateEvent now returns checkAbort instead of checkAbort2
  • BattleManager.checkAbort2 removed and became BattleManager.checkAbort

rpg_objects.js

  • Game_Interpreter.prototype.command113 (break loop) event fixed

rpg_scenes.js

  • No changes (good, since it doesn’t have the Scene_Item active window breaker)

rpg_sprites.js

  • Spriteset_Battle.prototype.overworldBattleback1Name and Spriteset_Battle.prototype.overworldBattleback2Name functions updated to return no backdrop if an empty string is determined

rpg_windows.js

  • No changes detected.

 

And that’s all, folks!

 

RPG Maker MV 1.6.0 Emergency Update

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

Support Team Yanfly on Patreon

A few plugins are known to crash/bug up upon the release of the RPG Maker MV 1.6.0 update. They’re pretty big ones, too. Please update the following plugins if you are using them:

You can grab the updated plugins here:
Core Engine
Item Core
Grid-Free Doodads

For a batch download of the whole YEP library, click here.

RPG Maker MV 1.6.0 Update is out but…

1.6.0

`RPG Maker MV 1.6.0 Update is out but currently, I recommend against updating if you use a lot of my plugins and/or have big projects being made. For the time being at least (until I get everything working with the new version, which may take some time). If you’ve already updated to 1.6.0, fear not, you can still revert to 1.5.1.

As far as I can tell, 1.6.0 changes a lot things, for better or for worse. File directory structures have changed and whatnot. Performance has been enhanced, but at the cost of quite a few plugins working.

Hold on tight.

The following are changes made in this update from the previous update (RPG Maker MV version 1.5.1).


rpg_core.js

  • Utils.isOptionValid function update
  • Graphics._cssFontLoading boolean update
  • Graphics._updateRealScale function update to improve scaling

rpg_managers.js

  • SceneManager.onKeyDown function updated for F12 button to not take browsers to a new URL window (assuming browser mode)
  • BattleManager.updateEvent updated for its abort check from 2 to 1 of which…
  • BattleManager.checkAbort2 has been removed and has now became BattleManager.checkAbort

rpg_objects.js

  • Game_Interpreter.prototype.command113 (break loop event) is now updated to support multiple depths

rpg_scenes.js

  • Scene_Item.prototype.update function added. Its purpose? To break all the plugins that add new stuff the item scene.

rpg_sprites.js

  • Spriteset_Battle.prototype.overworldBattleback1Name and Spriteset_Battle.prototype.overworldBattleback2Name function updated to return an empty string if its battleback is an empty string.

rpg_windows.js

  • No changes made

RPG Maker 28th Birthday : Release Something Event

rmbdaybanner2fin

It’s RPG Maker’s birthday and you’re invited to join in the celebration!

Both RMN and RMW are hosting a dual event that is known in both communities – a Release Something event!

The aim is to release a game – either complete or demo – before the end of the event… but there’s a twist! You are also encouraged to release a trailer of your own, or someone else’s, games!

If you manage to release something by the end of the event on RMN you’ll receive a special badge worth 75 MS! If you manage to release something on RMW you’ll receive a special badge as well! In addition to these badges, there are prizes for different category winners, as drawn by random.

After this event we’ll also be running an event to play and review the games that are released for this one, so look forward to it!

To participate, visit here!

YEP.163 – Battle Animation Speed Options – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:

English Mirror

Support Team Yanfly on Patreon

Player comfort is a major thing to pay attention to when it comes to designing video games nowadays. RPG’s are no exception either. And inside of RPG’s, the player is usually within a battle a large portion of the time. And for this large portion of the time, players are often waiting for battle animations to finish playing.

This plugin adds in the ability for players to choose how fast they want battle animations to play from inside the options menu. From the default speed, which plays one animation frame per four real frames, to the fastest setting, which plays one animation frame per one real frame, the player now has the option to choose how quickly things progress in battle.

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