Yanfly Engine Plugins

Stress Testing && Plugin Updates 50~

999events

And so, I’ve made a few plugin updates today that have been placed under a stress test. With 999 events on a map, the goal is to have 60 FPS or more. Although I’m aware this is hardware-dependant to some degree, it is code-dependent, too. Previously, two of the plugins (Event Mini Window and Stop Map Movement) in my test map of 999 events would drop the FPS down to 30 FPS, even on my computer. While it’s an extreme case that people should almost never use 999 events on a single map, the fact remains is that as long as 999 events can be put down, it will be put down at some point in the future, whether or not it should or shouldn’t be done. And so, with all the Yanfly Engine Plugins installed, doing some tests today brought up the performance from 30 FPS to 60 FPS~


Plugin Updates as of Launch Date to 2015.12.11~

View the changelog here.

To download all available plugins, click here.

If you want to leave a bug report, please do it in the most recent Plugin Update post by pressing Continue~  Continue reading

YEP.42 – Battle Status Window

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:

English Mirror

This plugin replaces the default battle status window, which was shown in a row format, to a column-based format that also displays the party’s faces.

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YEP.41 – Actor Variables

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:

English Mirror

This plugin requires the Status Menu Core. Ever wanted to display unique Game Variables into the status menu to portray your actors? Now you can! These variables can come from a global or individual source per actor. Variables listed in the Global Columns found in the parameters will be listed for all actors. Variables defined in the actor noteboxes will be listed for that actor when displayed.

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Tips & Tricks – Blue Magic && Plugin Updates 48~

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can find the copy and paste version of the code here:

<Post-Damage Eval>
if (target.isActor() && target._classId === 20) {
  if (!target.isLearnedSkill(item.id)) {
    target.learnSkill(item.id);
    var text = target.name() + ' has learned '
    text = text + item.name + '!';
    $gameMessage.add(text);
  }
}
</Post-Damage Eval>

Ever wanted to recreate the Blue Magic system found in Final Fantasy? It’s a system where characters are able to learn enemy skills once they are struck by them! Well, now you can using the aid of the Skill Core plugin!

Skill Core. Continue reading

Plugin Updates 47~

Today’s update is an update which leaves me to make an unfortunate decision to cut off the ‘Turn Structure’ parameter from both the ATB and CTB. For those wondering, the ‘Turn Structure’ parameter allowed you to change the ATB/CTB from a Tick-Based battle system to a Turn-Based battle system. While this does work for the most part, it’s not what an ATB/CTB battle system is supposed to do. And with that combination, I’d then have to factor in native turn-based, native and current tick-based, native-changed tick-based into turn-based, tick-based that was functioning with a turn-based state turn system, and turn-based that was functioning with a tick-based origin that uses turn-based state counters on a tick-based setting. This causes confusion for users who don’t really understand how a tick-based system works, and suddenly changing it over to a turn-based system while maintaining tick-based system traits can end up becoming a huge mess in understanding. So, for that reason alone, the ‘Turn Structure’ parameter is getting sacked for a more standard setting.

Plugin Updates as of Launch Date to 2015.12.08~

View the changelog here.

To download all available plugins, click here.

If you want to leave a bug report, please do it in the most recent Plugin Update post by pressing Continue~  Continue reading

YEP.40 – Event Mini Label

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:

English Mirror

This plugin lets you place text above the heads of various events using a miniature label through a comment tag. The text used can also use text codes so text, icons, colors, etc. whatever it is, you can use it as a label! Continue reading

Plugin Updates 46~

Whew, going to push the updates early today. Apparently, the update for the Action Sequence Pack 3 last night broke the panning aspect of the battle camera with me attempting to use the updated changes to the function. So instead, I reverted it back to the old method but just gave it a different name as to not overwrite anything. Action Sequence Pack 3 should be working the same as before. 🙂

For the scripters out there who like to make changes or write plugins around my stuff, the Status Menu Core is now a Window_Selectable instead of a Window_Base. Have fun! 😀

Plugin Updates as of Launch Date to 2015.12.07~

View the changelog here.

To download all available plugins, click here.

If you want to leave a bug report, please do it in the most recent Plugin Update post by pressing Continue~  Continue reading

YEP.39 – Battle Statistics

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:

English Mirror

Ever wanted to log the battle statistics of your actors over the course of the entire gameplay? Well, now you can!

This bonus plugin requires the Status Menu Core plugin.

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YEP.38 – Battle System – Charge Turn Battle

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:

English Mirror

This plugin requires Battle Engine Core. The fabled Battle System – CTB! Battle participants are placed in a visible turn order based on their agility and speed. When it becomes their turn, they input an action and execute it immediately, then proceed back in line. The CTB system focuses heavily on turn manipulation to change the strategic flow of battle.

If you want to grab some nice icons for CTB to use, I highly recommend getting them from this thread found on RPG Maker Web! 😀

SUPPORT FOR CTB HAS BEEN DISCONTINUED BY YANFLY. Reasons are explained in this post. You can continue using it, but do not expect everything to work with it.

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YEP.37 – Status Menu Core

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:

English Mirror

This plugin replaces the Status menu with a whole new layout. Including the function to display more information regarding the actor.

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YEP.36 – Map Gold Window

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:

English Mirror

Ever wanted to display the gold window and leave it on the map screen for a bit? This plugin will allow you to do that with just a few plugin commands.

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YEP.35 – Stop Map Movement

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:

English Mirror

A feature that was removed from RPG Maker 2000 and RPG Maker 2003 was the Stop Event Movement event. This event prevented events from automatically moving by themselves, so they don’t intrude on cutscenes, catch up to the player during messages, etc.

This plugin recreates that feature in the form of a plugin command for you to use with RPG Maker MV!

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YEP.34 – Subclass

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

Download Plugin Here!


English Mirror

Requires the Class Change Core plugin. This plugin enables your actors to be able to have a secondary class as a subclass! Subclasses can carry over skills, skill types, traits, and stats! How they carry it over is entirely up to you!

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YEP.33 – Armor Scaling

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

Download the Plugin Here:

English Mirror

Scale defensive stats relative to a universal scale and gives your players a way to increase and decrease damage without having to provide pure stats. Adds new gameplay mechanics such as Armor Penetration and Armor Reduction into your game!

This plugin requires Damage Core. Continue reading